11/8/2022 0 Comments Heroes 3 of might and magic![]() Currently I'm considering adding some Heroes of the Storm models too (really nice buildings there!), but I'm limited by the outdated import/export tools, though these are being worked on as far as I know.Ĭustom Music from WoW is definitely something I want to add, but at the end of the day it would be nice if the map can be hosted on so I'm trying stay under 128mb file size. I feel like WoW models fit this map really well and will continue using them where they are needed and make sense to include. Turns are decided based on a speed stat kind of like H3. (or at least a model that makes sense as an upgrade) If the unit has at least 2 models, 1 to represent the upgraded version. What role it plays as a whole in the faction (is it ranged, melee, flying or caster?) ![]() I decide what units to include based on a few factors: Remember, unit HP, damage and armor is not static, it is determined by the strength of your army. 1 stack of footmen (T1 unit equivalent to Pikemen in H3) has 10hp while 1 stack og Gronn (T6, Behemoth in H3) has 150, might change up a few things later, but I figured someone has already spent a lot of time balancing that game so it saves me a lot of time. I'm literally copying the HOMM 3 roster currently. I STRONGLY encourage you to make a lore-friendly campaign for it too or at least a single map for now.Įither way, I will watch the progress of this mod with extreme interest!!! It's pretty hard to find games for maps as is and it would be even harder to actually finish a game with a stranger due to the time investement. I REALLY hope you are not making this just for multiplayer. PLEASE implement battle and map speeds so the game won't become tedious. For example, the vanilla Winterspring music would work wonderfully for the snowy areas. Hopefully you will also use some of the buildings too.Ītmosphere is a must in a Heroes game and music is a BIG part of that. I think a low-tier unit should have more in the area of 20-40 than 200-400. How are the unit turns decided? Is it based on speed like H3 or initiative like H5? I think a Warcraft Wolf Rider is stronger than a Heroes 3 one. I don't think units equivalent to their HOMM counterparts should necessarily share their strength. Unbelievable!!! I was just thinking if someone would make something exactly like this one day! Luck increases the chance to get a Lucky Attack, increasing the damage by 100%.įinally a video that shows off the implemented features. ![]() High Morale increases the chance of unit going again after it's turn in combat, similarly Low Morale increases the chance of unit freezing and skipping its turn. Implemented Primary Hero Skills - Morale and Luck Added the Wizard and its upgrade, the Arcanist as human T4 units. ![]() Icecrown Citadel on winter side, The World Tree on summer side. The goal is to use this area for Alpha testing when ready.Įach side has a special dungeon which can be defeated in order to get higher-than-usual rewards. In larger game modes, the gates to the north and south will be open and the towns in this area will be Neutral. The gate in the middle will be guarded by a high tier neutral army which will have to be defeated in order to open. This is where you'll be playing if you want the quickest possible game vs 1 opponent only. ![]()
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